At this stage, I had a clearer direction and began creating low-fidelity designs for key screens such as the dashboard, browse, item details, and impact overview. To maintain consistency, I introduced reusable components and layout variants, which later evolved into a design system. Defining typography, colours, and button styles early helped speed up iteration and reduce visual inconsistencies.
The project was renamed from ReUseIt to Givn to create a simpler and more memorable identity. I then moved into high-fidelity designs, iterating based on research insights, usability considerations, and feedback.
Many designs changed significantly from early sketches, revealing unnecessary complexity. Presenting these iterations highlighted key improvements, including simplifying pickup tracking, refining the dashboard, improving impact visibility, and increasing text size for accessibility, helping shape a clearer and more usable final experience.